The Elder Scrolls Online Morrowind is already on the street. Yesterday the new (and very large) expansion of Elder Scrolls Online came out and we are already losing the lands of Vvardenfell and Cyrodiil to prepare the analysis. However, before that we had the opportunity to chat with Matt Firor , a resident of Zenimax Online Studios , who told us a lot of things about the game that has just arrived on our consoles.
As in the interview we could do to several members of Arkane , the parents of Prey , we thank the work of Bethesda Spain at the time of acting as intermediaries for this interview. Now, we leave our «assault» to Matt on The Elder Scrolls Online Morrowind .
What would you say to the followers of The Elder Scrolls who are not attracted to its multiplayer component regarding both questing and the new PVP elements?
»The Edler Scrolls Online (ESO) is a really (really!) big game and has a lot of content for players of all types. In fact, if you ask two different ESO players what they do in game, you may well get two completely different answers. Because solo gameplay is 100% supported – all story quests in the game can be completed solo – there is a ton of content for those types of players who don’t want to group with others».
Is there any possibility of translation into Spanish?
»Right now there just isn’t enough demand from Spanish-speaking countries to warrant a full localization. If that changes, then we’ll re-evaluate».
How does this new content affect the endgame?
»Because ESO content isn’t gated by levels, players can participate in what are usually termed “end game” systems at almost any time after creating their character. Dungeons, PvP, Veteran Dungeons, and even Trials can be enjoyed by any player over level 10. So, because of this, the introduction of great storylines and quests in ESO: Morrowind has little or no effect on those types of player activities – with a couple of big exceptions. ESO: Morrowind features a new 12-man Trial called Halls of Fabrication and, of course, it introduces a new PvP system – our 4v4v4 Battlegrounds».
Can you explain the changes to the PVP system?
»With ESO: Morrowind, we are introducing a new PvP system for the first time since launch: 4v4v4 Battlegrounds. These are short duration battles comprised of three teams of four players each, so everyone knows that they are getting an even fight where all the sides are balanced. We have three different fun PvP modes (capture the flag, etc.), and the usual time for each is about 15 minutes. This is a great complement to the open world Cyrodiil PvP system enjoyed by players since the game’s launch».
How have you used the original material to recreate Morrowind?
»Having Elder Scrolls III to use as reference was a great help to us – we used the game map for reference, and even imported it into ESO (with some revisions) to create the zone’s terrain. We then researched the original game and made sure that settlements, areas of interest, creatures, and lots more were consistent within our version of Vvardenfell».
Have you had complete freedom to design Morrowind or were you tied by the past/future?
»ESO – the entire game – is based about 700 years before the other Elder Scrolls games, so we are very accustomed to working within the confines of being before the games everyone knows and loves. This is a great help to us in many ways, because it provides the races, situations, provinces, cultural reference, and tons of other information that we can use to make the world come alive. And, especially with Morrowind, it allows us to use nostalgia and player memories of awesome older Elder Scrolls games to make it feel like they are coming home again».
After Morrowind launches, what’s the long-term plan for The Elder Scrolls Online?
»We have a long roadmap of great content and features to add to ESO over time – but we’re going to wait a while before talking in depth about them. Stay tuned!»